Patch Notes & Jeb/Notch Quotes

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Daniel "Kappische" Kaplan explains the new Minecraft Realms feature in this faq: What is Minecraft Realms anyway?

Obligatory snippet:

Quote:

We’ve received a bunch of questions about Minecraft Realms. Here’s an attempt to answer most of them Smile

A select group of players now have access to the Minecraft Realms limited alpha test. Minecraft Realms is a service designed to let players play on a server together with minimal setup, and will be available to the public later this year.

Will this change the way I play Minecraft?
Nothing will change regarding how you create, setup, or host servers today. Minecraft Realms is an additional service of hosting servers for those who want it. Nothing is mandatory.

How can I get into the Realms closed Alpha?
You can’t yet sorry. It’s a private, invite-only thing. Keep an eye on this blog for more info!

How much does it cost?
We’re not sure yet. It will be a subscription service. One subscription = one server. Only the host needs to pay. The host can invite (whitelist) friends to play on his/her server.

How many players can play together?
This is not confirmed yet. During the closed alpha we have set a limit of four players to test out our systems.

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Today's patch, more bug fixes:

1.5.1

  • Improved performance

Bug Fixes

  • Fixed 14 Bugs:
    • MC-250 – Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false.
    • MC-4577 – Unable to combine enchanted books for a higher level enchant.
    • MC-6391 – Fire on hopper not visible
    • MC-6705 – If you use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and you try to combine it with an item, it will only enchant it with the first enchantment on the list.
    • MC-8193 – Hopper doesn't try to place items from other slots if unable from first.
    • MC-8824 – FPS Drop due to Smooth Lighting
    • MC-8943 – Fire doesn't show on 8 layered snow and hopper
    • MC-11089 – Long scoreboard objective titles can be offset screen
    • MC-11109 – Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
    • MC-11217 – Falling Block entities start visually falling from 1 block higher than they were placed
    • MC-11236 – Paintings popping out / cannot place new ones
    • MC-11654 – The text of things fall out of the picture
    • MC-11839 – Invalid potion effects crash the game.
    • MC-11894 – Crash with invalid wool values
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Mojang's April Fool's Day page:

It’s finally coming – Minecraft 2.0!

by Dinnerbone on April 1, 2013


Minecraft PC edition is about to hit 10,000,000 sales. I don’t know about you guys, but we’re really excited about this major milestone in Minecraft history. We decided that this would be the perfect time to announce our next upcoming title, “Minecraft 2″.

Hopefully releasing within the next two months, this 2-years-in-development game will be bringing blocky simulation games to the next level. Whilst based off the original Minecraft engine, this new version completely overhauls major parts of the game and contains many weeks worth of new content and blocks. Currently in closed beta stage, we have secretly been working with a select few members of the community to participate and trial run some specific features from the new version. Neither Mojang nor Minecraft would be where it is today without its community, so we felt it fitting that we let them make the trailer videos and announcements for us, which are visible below.

Sneak-peek videos


 

More coming soon! Check back on the hour.

What changed?

Whilst we aren’t nearly finished with the 2.0 update, we do have a partial changelog of what we’ve done so far. There’s much more to come, this is only the beginning!

Gameplay

  • Added new Super Hostile game mode, for a much more challenging Survival experience.
  • Difficulty setting is now per-world and may never be changed once set.
  • Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering.
  • Added new chase-style 3D camera perspective.

Animals

  • Added new realistic food/hunger system to animals.
  • Overfeeding animals may have a negative effect on gameplay.
  • Added a new “Horse” animal, with two different breeds to choose from.
  • Each animal now has a gender and personality, introducing new farming mechanics.
  • Added a new rare breed of chicken known as a “Diamond Chicken”.
    • May lay diamonds or lapis instead of laying eggs.
    • May also blow up from too much pressure. Handle with care.
  • Added new friendly Pink Wither, which is the complete opposite of a wither.
    • Shoots out Love, which heals the nearby land and causes things to grow faster.
    • Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
  • All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section).
  • Chickens are now classified as a Monster and are no longer a friendly Animal.

Monsters

  • Chickens do not appreciate being looked at and may get upset.
  • Attacking a lone chicken may summon additional chickens to its defense.
  • Zombie Pigmen now spawn with battlesigns and no longer use swords.
  • Fixed a bug causing Skeletons to miss their targets on occasion.
  • Added new Redstone Bug monster (see Redstone section).

Blocks

  • Furnaces have a new “heat” mechanic.
  • Heat needs to be regulated in furnaces or they will blow up.
  • Torches now burn out after a period of time, but may be relit with flint and steel.
  • Added new TNT slab, known as an Etho Slab.
  • Renamed Droppers to floppers, by popular community demand.
    • Droppers were deemed too powerful and go against our original vision of the game.
    • Floppers now turn everything that passes through them into raw fish (see Fishing section).
  • Added six (6) new decoration blocks:
    • Mud.
    • Hay bales.
    • Lapis Lazuli.
    • Slime blocks.
  • Added new compressed storage blocks for commonly mined ores:
    • Coal Block.
    • Lapis Lazuli Block.
    • Redstone Block Block.
  • Lapis may now be used for new Lapis furniture.
  • Added dyed glass.
  • Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass.

Redstone

  • Removed all BUD behaviour, and added safeguards so that it may never come back.
  • Made redstone bugs spawn actual Redstone Bugs to assist with debugging.
  • Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis.
    • One entangled redstone dust will connect to another pair elsewhere.
    • No current way of specifying the connection, may in fact connect to another player’s world.
  • Added new BUD blocks.

Magic

  • Added new Magic and Luck levels per player.
  • Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
  • Finding a green-tinted horse will be the primary way of obtaining Luck.
  • Added new spell system, costing magic to perform a spell.
  • Spells may backfire, depending on Luck.
  • Examples of new spells include:
    • Turn any item into Fish.
    • Turn current biome into another biome (bug: currently only turns into ocean).
    • Ability to remove gravity from other creatures/players in the world.

Fishing

  • Overhauled fishing mechanics.
  • New special types of fish may be found in various different biomes.
  • Fish may become scared if too much noise is made nearby.
  • Added 28 new achievements for fishing.
  • Rare chance for extra items to drop when fishing, such as armor and maps.
  • Removed fishing.
  • Having a fish in your possession will drain your health by 1 each second, to help phase out fishing.

Combat

  • Removed crossbows.
  • To deter cheating players on PvP servers, the PvP system has been completely redesigned.
  • Players may no longer attack other players directly, but must recruit an army of Monsters and Animals.
  • Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat.
  • New turn-based combat system will help create epic battles that may last hours at a time.

World generation & terrain

  • Added many new mysterious adventuring locations.
  • Added 6 new biomes.
  • Reimplemented the Farlands.
    • Going near the farlands will forcefully enable 3d anaglyph.
    • Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
  • Added dozens of new village building templates.
  • Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
  • Added floating sky islands.
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ROFL I wish a lot of this were true, it could be an interesting experience for sure Smile

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Yeah, I was like "YES, HORSES AND DYED GLASS!". What a sort of let-down. Would not be excited about angry chickens.

Just one more block and I swear I'll stop.

It's never too early for a glass of wine and some zombie shooting.

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Minecraft just surpased 10,000,000 on the PC! That doesn't include the millions sold on Xbox and mobile.

As the milestone approached Jeb promised a hint as to what the upcoming 1.6 update will feature. He tweeted this.

Quote:

Minecraft (PC) has hit 10M! As promised, a subtle hint on the main 1.6 feature (thanks ):
Big smile

Yes. He posted a picture of a horse with the captions "yeah, subtle...". Start building those stables!

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Ponies!

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Wonder if this means you could mount these noble steeds, and use them as travel in adventure/survival modes?

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Update:

Jeb posted an in-game pic here.

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Sweet Good

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There is only one thing to say...........

 

 

GIDDYUP!!

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Upcoming Minecraft patch:

13w16a (Launcher Reupload)[1]April 19, 2013
New launcher has been pushed out, if you were having trouble starting the game then please give it a try now! (You will need to redownload)
  • Fixed starting game trouble

Client (Windows) Client (Mac/OSX) Client (Linux/Others) Server

13w16a[2]April 18, 2013
This version of Minecraft comes with huge changes to the base technology of the game. For instance, starting from Minecraft 1.6, we will build the game for Java 6[...]We are also aiming to raise the required OpenGL version to 2.0[...]To get the snapshot, use the new launcher [and to] return to 1.5.1, simply start the old launcher and play as normal.
  • Added horses
    • Ridable by right-clicking them - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
    • Have various amounts of maximum health - Use wheat and carrots to heal them
    • Drop leather when killed
    • Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
    • Players can make them jump by holding and pressing the space bar
    • They naturally 'jump' over 1 block, which enables you to walk up hills
    • They can also use ladders, when steered towards them
    • Creation assisted by DrZhark (Creator of Mo' Creatures)
  • Added donkeys
    • Like horses, but can carry chests on their saddles although no inventory is currently available
    • Mules can be obtained by breeding a Donkey and a Horse
    • There is a Undead and Skeleton version of the donkey included in the code, although they require NBT editing to view ingame
  • Added horse armor
    • Exist in diamond, iron and gold variants
    • Crafted with six iron/gold/diamond, and a wool block
  • Added horse saddle
    • Stack to 32
    • Crafted with five leather and three iron ingots
  • Added horse spawn egg
    • When used, a different horse breed is created each time
    • Works like any other spawn egg
  • Added hay bales
    • Can be placed in all orientations, just like wood
  • Added leashes
    • Can be used to bind mobs to fences or lead them around
    • Right click mob first, then right-click fence or right-click the mob again to get the leash back
  • Added carpets
    • Carpets are made using 2 of your desired colors of wool in a horizontal line
  • When riding something, like a mob or a boat, dismounting is only possible using the Sneak key now
  • Improved Respiration enchant
    • Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3)
  • Changed the idea of mob difficulty
    • Regional difficulty: The longer you spend in one area, the harder it gets
    • Scales with difficulty - Items, enchants or AI improve with difficulty
Bug fixes: []
  • MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
  • MC-4253 - Endermen are rendered hostile if they take environmental damage
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I've been fooling around with the beta snapshot that features horses and I have an important piece of advice for would-be ranchers, farmers, and cowboys:
Horses require a two-block wide space to travel through, so go back and assure your animal pens have double-gate entrances.

That is all.

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1.5.2

Note: 1.5.2 clients are not compatible with 1.5/1.5.1 servers.

Bug fixes[Collapse]
  • MC-22 - Jukebox audio volume doesn't decrease
  • MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
  • MC-1407 - Tamed wolves and cats despawn
  • MC-4253 - Endermen are rendered hostile if they take environmental damage
  • MC-8112 - Pick-Block and Furnaces
  • MC-8260 - Achievement "Hot Topic" Uses Faceless Furnace Icon
  • MC-11229 – Using the anvil for free
  • MC-12133 - Arrows visually float when shot into a block
  • FPS issues when using high-resolution textures
  • Minecraft Realms-related fixes

Just one more block and I swear I'll stop.

It's never too early for a glass of wine and some zombie shooting.

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Minecraft 1.6 has been released. There is a new launcher required so you'll have to update manually. If you fire up the old launcher it will give you a link to the new.

1.6.1

(Includes 1.6)

General

Additions
  • Resource pack system
  • Attribute system
    • Item attributes using NBT tags:
      • Attributes can be additive, subtractive and multiplicative using a set value
      • Some items have default modifiers in place of previously hard-coded attributes
      • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
    • Entity attributes:
      • These properties can now be changed as easily as any other NBT attribute
      • Entity speed, base health, base attack
    • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
Improvements & changes
  • Support for Java 5 and PowerPC users will be dropped[6][7]
    • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system
    • Lots of messages should be translated now that were not previously
    • Messages are now better modularized
    • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
    • Color can be specifically designated, preventing leakage into further messages
  • Launcher
    • Increases performance and stability
    • Allows LWJGL to be updated, fixing many launcher bugs
    • Supports multiple versions/installs[8]
    • Self updatable.[8]
    • New password storing system [9]
    • More user friendly.[10]
    • A major step towards the Plugin API.[10]
    • New authentication system - "Yggdrasil", which is more secure and has more features

Gameplay

Additions
  • Status effects
    • Health Boost effect
      • Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
    • Absorption effect
      • Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
    • Saturation effect
      • Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
      • Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
  • Commands
    • /spreadplayers
      • Spreads certain players from an origin point
      • Has a Max Spread and Minimum Distance from player to player
      • Can be used with the teams scoreboard functionality to spread team members to the same location
    • /playsound
      • Can use to play sound to player
      • Can change the pitch and/or volume
      • Can use sound from resource pack
    • Added /gamerule arguments
      • naturalRegeneration
        • Toggles natural health regeneration
      • doDaylightCycle
        • Toggles the day-night cycle (the sun stops moving and stays where it is)
Improvements & changes
  • Riding mounts
    • When riding a mob, its health is on the Heads-up display
    • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
    • Boat controls have been changed from the A, S, and D keys to mouse control[11]
  • Respiration enchantment
    • Now also helps seeing underwater
  • Changed the idea of mob difficulty[12]
    • Regional difficulty: The longer you spend in one area, the harder it gets
    • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips
    • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
    • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect
    • Balanced to improve gameplay
      • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
      • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Hunger
    • Natural health regeneration now costs hunger points/saturation points
  • Creative mode
    • It is no longer possible to break blocks with swords in Creative mode

Blocks & items

Additions
  • Horse Armor
  • Horse Spawn Egg
    • Works like any other spawn egg
    • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
    • Sometimes a Donkey will be spawned instead
  • Hay Bale
    • Can be placed in all orientations
    • Crafted with wheat in a 3x3 arrangement
  • Lead
    • Can be used to bind mobs to fences or lead them around
    • Right click mob first, then right-click fence or right-click the mob again to get the leash back
    • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets
    • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
    • Can be placed on any block (even translucent ones)
  • Name Tag
    • Found in dungeon chests
    • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay
  • Stained Clay
  • Block of Coal
    • Crafted with 3x3 coal.
    • Crafted only with coal, not charcoal.
    • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
Improvements & changes
  • Charcoal
    • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
    • Retextured subtly, it now has a border around it
  • Saddle
    • You can now put a saddle on a horse [13]
  • Redstone Comparator
    • Now give out a signal for Cauldrons and End Portal frames depending on their state
      • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
      • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple
    • Golden apples now require gold ingots instead of gold nuggets to craft
    • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon
    • Glistering melons now require 8 gold nuggets
  • Spawn Eggs
    • Spawn eggs work on water

Mobs

Additions
  • Horses
    • Must be tamed before use
    • Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
    • Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
    • When killed they drop leather, as well as any equipment that they were wearing
    • Can be bred using Golden Apples - Baby horses can be grown using Wheat, Sugar, Bread, Apples, and Golden Apples
    • Creation assisted by DrZhark
  • Donkeys
    • Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
  • Mules
    • Similar to donkeys, just brown and taller than a normal donkey
    • Obtained by breeding a horse and a donkey
    • Can wear chests on their saddles, just like donkeys
    • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
    • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
  • All mobs
    • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
  • Zombies
    • Now have a small chance to spawn additional zombies when damaged or not being looked at
    • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
    • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
    • Now have sounds.
  • Spiders
    • Now have a chance to spawn with potion effects

World Generation

Additions
Improvements & changes

Bug fixes

 

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Patch notes 1.7.4:

  • Added Chicken Jockeys
    • Consist of a Baby Zombie riding and controlling a Chicken
      • Because the Zombie is riding a Chicken, it cannot take fall damage
      • As it is a Baby Zombie it will not burn up if exposed to daylight
    • Extremely rare - every Baby Zombie spawned has a very small chance of spawning as a Chicken Jockey
  • One click broadcasting to Twitch.tv [2]
    • Microphone can be recorded too.
    • Chat integration in the game. [3]
    • Several new settings[4]
      • Twitch Broadcast Settings
        • Quality, Framerate, Bandwidth, Send Metadata, Mic Volume, System Volume and Compression
      • Twitch Chat Settings
        • Enable and User Filter
  • New Mojang logo - image is now red instead of orange, and font seems to be arial.
  • The Sharpness enchantment now affects the "attack damage" attribute.
  • Minecraft Realms servers now have an icon which is the face of the owner's skin
Fixed 38 Bugs: []
  • MC-107 – Potion of night vision: total blackout
  • MC-190 – Misaligned textures on south and east faces for non-full blocks
  • MC-2488 – The Unicode font is illegible in fullscreen mode
  • MC-5002 – Some texts can't be translated in a language file
  • MC-11129 – Unicode font text shadow in fullscreen mode
  • MC-12413 – Furnace GUI - "full" arrow texture always drawn on leftmost column
  • MC-12964 – Server performance issue: Chunk coordinates use a bad hash function
  • MC-14323 – Minimising other windows open, resizes Minecraft window
  • MC-16259 – Enchantments not showing stats in tooltip.
  • MC-23132 – Click or right-click stuck on OS X
  • MC-26102 – OS X Fullscreen is not supported
  • MC-29469 – Unable to take screenshot in GUI or active chat line
  • MC-30300 – Minecraft Mac Command Key Glitch
  • MC-30527 – Achievement "Adventuring Time" does not work
  • MC-30537 – Flower duplication glitch
  • MC-31006 – Adventuring Time — list of visited biomes resets on login
  • MC-31388 – Right clicking a flower pot that has certain plants in it while holding another plant replaces the one in the flower pot with the one you're holding
  • MC-31622 – Wrong render distance beyond 8 and more chunks settings.
  • MC-32295 – Glitchy item borders with Mipmapping and Anisotropic Filtering activated
  • MC-33035 – Loading text in Polish (and other languages with Unicode font) isn't showing properly
  • MC-34573 – Font file of Unicode Page C2 (Korean) shows character '숼'(U+C23C) at the position of '쉴'(U+C274)
  • MC-35617 – Cactus has incorrect inventory image
  • MC-35643 – Items with enchantment effect cause blocks and potion effects indicator to not render
  • MC-35658 – Water too transparent?
  • MC-35797 – Background Rendering Issues When Picking Up Enchanted Items / Caption of containers white
  • MC-35856 – Multiple Background Songs Playing At One Time / Automatic music overlap
  • MC-35897 – Damaged armor, tools & weapons placed in certain inventory slots cause other slots to go black
  • MC-36159 – Graphical glitch on beacon effects in inventory screen.
  • MC-36329 – Rendering glitch when looking at river through stained glass
  • MC-36383 – Translucent parts of stained glass not visible in 3rd person mode
  • MC-36395 – Weird rendering of transparent blocks on the 0-axis[5]
  • MC-36482 – Upon exiting (shift click) minecart, the range and criteria is drastically off, up to 8 blocks away
  • MC-36705 – Block held in 3rd person rendered incorrectly
  • MC-36772 – Enchanted items have big enchant around whole item
  • MC-37106 – All the textures are flipped/mirrored on north/east sides of blocks
  • MC-40255 – Falling Invisible slime causes "blue screen"
  • MC-41135 – Players become invisible+immune for PvP damage, after being killed and relogging instead of respawning
  • MC-41165 – SetSlot packet can no longer set item under cursor
  • MC-41508 – Hopper: java.lang.IllegalStateException: Not a JSON Object: "
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For the...um... one of us that still plays, here is some info about the next big patch.

Minecraft Realms is now available in North America, just in time for us to ditch the server completely. Sad

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