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Incarnate Abilities: Additional Judgement, Destiny, Alpha and Interface

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Razorstrike
Arrogant Hero
Razorstrike's picture
Adversity Vice PresidentSG Tailor 2008VG Tailor 2007
Joined: Sep 24 2007
Posts:
City of Heroes
Issue 21.5: Media Blitz introduces expansions to existing incarnate slots in the form of new options for Judgement, Destiny, Alpha and Interface.


Judgement:

Vorpal: You teleport in a cone in front of you and perform a series of high damage kicks to each affected foe.
  • Core: Adds a chance for DoT
  • Radial: Gives you a short defense buff during and after the attack




  • Destiny

    Incandescent Invocation/Epiphany: You teleport everyone in the league to your targeted location giving a boost to healing received and performing knockback/stun to affected foes at the targeted location.
  • Core: Gives a larger boost to healing
  • Radial: Increases stealth, perception and movement speed, can also induce a temporary phase shift upon teleportation




  • Alpha
    Vigor: Primary focus on healing, secondary emphasis on accuracy and endurance reduction.

    • Radial: Boosts fear, confuse and sleep


    Agility: Primary focus on endurance modification, and secondary emphasis on defense and recharge rate.

    • Radial: Boosts run speed, fly speed, and jump distance


    Intuition: Primary focus on holds, and secondary emphasis on defense debuffs and range.

    • Radial: Boosts damage, slow effects, and tohit debuffs.


    Resilient: Primary focus on resistance, and secondarily emphasis on immobilize and taunt.

    • Radial: Boosts intangibility, stun, and tohit buffs.




    Interface

    Cognitive: Adds a chance to confuse targets of your attacks for approximately 2 seconds.

    • Core: Increases the chance to confuse targets
    • Radial: Adds a chance for a minor Psionic damage over time (DoT) effect


    Degenerative: Adds a chance to debuff a target's maximum HP when you attack.

    • Core: Increases the chance for the HP debuff to occur
    • Radial: Adds a chance for a minor Toxic damage over time (DoT) effect


    Preemptive: Adds a chance for your attacks to include an additional Endurance damage over time (DoT) effect.

    • Core: Increases the chance of Endurance drain
    • Radial: Adds a chance for an additional moderate Energy damage over time (DoT) effect


    Spectral: Adds a chance to immobilize targets of your attacks for approximately 2 seconds.

    • Core: Increases the chance to immobilize targets
    • Radial: Adds a chance for an additional moderate Negative damage over time (DoT) effect.