Currently at 39, and really getting into the game as the arcing story has exploded and I finally get to see the true big bad of the game...which, coincidentally is the theme of the first major patch hitting in a few weeks.
Unrelated, one of the most hilarious moments from a "solo" instance where your character loses its mind and end up fighting a giant vending machine with rainbows and happy shit all around.
Something that "confuses" me a bit - I kept hearing conflicting reports that the game is a bunch of frustrating fetch quests, tries so hard not to be WoW, but acts more like WoW in Space, things feel uninspired, etc. etc.
For the few of you actively playing/trying out this game, can you provide your opinion (biased as it might be)?
The founders at Carbine are former Blizzard employees that worked on Vanilla WoW for the most part and their image for the game derives from their experiences on that particular version of the game and trying to recapture the feelings that it created. So the game has a bit of the early WoW feel to it, but it's not all in your face...I think it's a bit more subtle. As for quests, it's hard to really do anything groundbreaking or new when it comes to questing in an open world, so the quests are things like kill X amount or harvest X amount. However, the way the quest metering (I think that's the right word?) is done is a bit innovative, as well as some of the quest interactions. The quests are all percentage based, so each item you gather or kill represents a percentage...it's pretty standard for gathering, but it affects the amount of time spent for kill quests. Each mob rank represents a different percent, so minions give less while higher ranked mobs give more...so your quest can take a long time to complete if you take the easy route and only kill minions or you can be done much quicker if you go after the harder ranked mobs instead. Gathering type quests are spruced up by the way you interact with the items, ranging from spamming the F key, just holding it down, or even participating in a Simon Says like puzzle.
I've found myself with a bit more free time lately, and as a result had more time to play and I've actually lost track of time while playing, so that's a good sign to me.
Well, to be fair - what you could do is not host your quests in the open world. It's been how many years and I still don't know of another decent MMO which does quests via proper zone-load instancing. And I'd really like that, personally.
Of all the things I've lost,I think I miss my mind the most.
There's actually a fair bit of instancing in Wildstar, I believe the entire tutorial and starter zone is actually instanced and there's a decent amount of quests that occur in abandoned facilities that are instanced.
Finally hit 50 this morning..
Also in the line of awesomely hilarious or just plain awesome quests, there's a race called Lopps, they're little big eyed rabbit like guys obsessed with treasures and shiny objects. There's a group of them that got into a fight with an avian like race and want you to retaliate on their behalf. So I am given the quest to go burn the Falkan eggs and burn their wives, it's like holy shit...this is insane from such a "cute" looking race.
Then later on I stumble across a random "quest", I'll just explain that rowsdowers are basically like sheep and to read the chat box in the next two shots.
Lastly, for Pax.
Grats on hitting 50 already, Razor. The chat dialogue is quite funny, and I love that final screenshot
Interesting complaints about the end-game raiding model.
I think that kind of stuff happens in almost any MMO, it's just caused by a different reason in Wildstar. I've seen my share of groups fall apart at the first boss in a dungeon because there's a wipe or what not in other MMO's...but it comes with the territory when pugging.
One of the more awesome parts of the game is the voice overs. You get taunted when you die and rez at the gravekeeper, but when you level up there is voiceovers too, but I missed most of them.
And here's a little pic of my house...trying to build a forest/jungle around it and I keep redoing it, but this is the latest iteration.
And this is another reason I love the folks at Carbine, they're going to address the loot rewards for medal completions.
So loot will drop off the final boss instead, and if you get a gold medal then you get three additional loot chances, silver is two chances and bronze is one. So this will hopefully address the issues with gold medals.
NuclearToast wrote: Interesting complaints about the end-game raiding model.http://www.cad-comic.com/cad/20140625
Funny enough, that's exactly why I hate building for stealth in Payday 2. You make one small mistake and the alarm sounds, you're screwed. Might as well restart. To my eyes, "Pro Jobs" are a blessing because they force people to prepare for any eventuality
Coincidentally, ChaosD1 released a new MMO Grinder episode on Wildstar, thanks to his supporters meeting a Patrion goal of some kind. It's one of his most in-depth reviews to date and a pretty extensive look at his own experiences. Unfortunately, it confirms the impression I got from the game's various promotional materials and player comments, but that's just me. It's still a pretty extensive look at the game, which is quite useful considering the amount of money one has to drop in order to give Wildstar a fair shake.
I'm slowly leveling up my engineer and things seem to be getting better (currently around level 17). I'm sure that if I had more concentrated time to spend in game I would be further along (and better skilled), but I'm pretty content to just get in and play a few hours each week.
There is a feature in game that is similar to the Hearthstone in WOW that lets you transport to spot that you bind as you journey throughout the world. Carbine improved on this concept by giving players additional binds that allow you to transport to your factions main city as well as to your home in the sky. The transport home is particularly usefull as you gain 'rested XP' while there as well as being able to transport right back to where you original transported from. This is a great way to 'pause' the game
Blasty wrote: ...There is a feature in game that is similar to the Hearthstone in WOW that lets you transport to spot that you bind as you journey throughout the world. Carbine improved on this concept by giving players additional binds that allow you to transport to your factions main city as well as to your home in the sky. The transport home is particularly usefull as you gain 'rested XP' while there as well as being able to transport right back to where you original transported from. This is a great way to 'pause' the game
Lol.... so the same system Turbine has had in LotRO for years. It is a good system and it's wise of Carbine to use some of the better ideas out there.
Decided to try my luck with finding a guild. One dude approached me about joining his, but apparently reading is too hard for him as he was trying to recreate his top 100 WoW guild and shit, and I have no interest in that. I ended up running into two players and one of them had seen my post and invited me to group with them for dailies and then we ended up running a couple veteran adventures, I got some cool loot and then joined their guild. Never having done any group content leveling, it's quite the experience doing veteran content.
And for anyone concerned about money issues, it gets way better. I spent 3 platinum (which I mostly had from just leveling) to upgrade my house and within 2 days of doing dailies and stuff, I had made it back.
And this is just for Pax.
Glad you were able to find a group Razor, and I'll check out that video over a lunch break soon
Use the pointy end!
those resurrection messeages are truly hilarious!
Haven't been able to decide an alt, but went and made a Chua for kicks and ended up loving him. Their emotes and actions are just too damn awesome.
I mean the glee he has when cutting down a tree...
And for Marq..
And for everyone...
This doesn't bode well for the game. How bad are things at Carbine, I wonder?
I don't think it bodes ill for the game, it's pretty much explained why it happened, but not necessarily as well as the devs have done over on the Wildstar forums. The article doesn't really explain how involved the holiday events really were behinds the scenes and why it could be so buggy(most of it has to do with the way the major cities were developed).
Does it suck? Sure, but I'll take a more polished product over a short lived event, and even then the events could go live at a later date. I mean we're talking about alien races on an alien planet, no reason their holidays have to match up with ours.
As for the health of Carbine, I think it's ok. They actually just did some downsizing, but that's to be expected after the release of a game and it moves out of purely development.